Boats

You’re given a grid, and a list of boats which must be located inside that grid. Boats can be rotated. Two boats cannot be horizontally, vertically or diagonally adjacent.

The numbers on the side indicate the amount of cells inside that row or column which are occupied by a boat.

Some boat segments are given (corner pieces, centers, or single-length boats), along with their orientation. A given segment sits on a lighter square, and cannot be changed.

Controls

On a touch screen, a tap does what a click does, and a long press what a right-click does (more ways to right-click).

Click a square to cycle it from empty to a boat segment, then water, then empty again. Right-click it to place water, to say no boat can go there, or empty it if it is filled.

With the keyboard, the arrow keys move a cursor around the board. Enter does what a click does to the square under it, and Space what a right-click does. Press Backspace or Delete to empty it; clicking it round gets there too.

Unknown boat segments are represented by a small rectangle, and will automatically change into the correct shape when the surrounding cells are filled in.

Drag along a row or column to fill every square it passes over the way the first one changed. A drag that turns its first square to water does so to every square it passes that is not given, whatever each one held. Hold Ctrl while moving the cursor to place boat segments on the empty squares it passes over, Shift to place water, or both to empty them.

The list of boats

At the bottom of the puzzle is a list of every boat that must be placed in the grid. When a boat is found, it is automatically crossed off of this list. Make sure a boat is surrounded by water on all sides, to indicate that it cannot possibly grow any further.

Where the puzzle comes from

This puzzle is best known as Battleships.

More information: https://www.janko.at/Raetsel/Battleships/index.htm

Hints

Hint explains the next step rather than simply making it. It reasons from the numbers, the given segments and the boat segments and water you have placed, so it carries on from wherever you are, as long as none of them is wrong; if one is, it asks you to fix the highlighted mistakes first.

Boats never touch, not even at a corner, so a step that places a boat segment also shows the water that has to go round it. That water is part of the same step, and the sentence names it without saying why each time. A free square, in the hint’s words, is one still empty: neither a boat segment nor water. A run is a stretch of free squares in a row or column that a boat could lie along.

With Remove numbers on, some rows and columns have no number. When a step needs one anyway, it first says what that hidden number can only be.

A few ideas are worth learning by name:

Boats parameters

These parameters are available from the ‘Custom type…’ option on the ‘Type’ menu.

Width, Height
Size of the grid in squares. Each must be between 2 and 99.
Fleet size
The size of the largest possible boat. It cannot be larger than both the width and the height. It must be between 1 and 9.
Fleet configuration
Customize the fleet by entering a list of numbers. Each number indicates how many times a boat of a specific size appears. For example, the configuration 3,2,1 represents 3 boats of size 1, 2 boats of size 2, and 1 boat of size 3. A fleet of one boat has only Easy puzzles.
Difficulty
Determine the difficulty of the generated puzzle; see what the names mean.
Remove numbers
When enabled, the difficulty is increased by hiding certain number clues.

More help