You’re given a hexagonal grid with numbers in some of its cells. Your objective is to shade several cells while following these rules:
On a touch screen, a tap does what a click does, and a long press what a right-click does (more ways to right-click).
Click a cell to cycle it from empty to shaded, then clear, then empty again. Right-click it to cycle it the other way, from empty to clear, then shaded.
With the keyboard, the arrow keys move a cursor around the board. Enter does what a click does to the cell under it, and Space what a right-click does. Press 1 to shade it; clicking it round gets there too. Press 0 or 2 to mark it clear; clicking it round gets there too. Press Backspace or Delete to empty it; clicking it round gets there too.
Drag across several cells to make them all what the first one became.
You can also use the numpad (keys 1, 3, 7, 9) to move the cursor diagonally. Hold Ctrl while moving the cursor to shade the cells it leaves and enters, Shift to mark them clear, or both to empty them.
A shaded cell holds a purple square. A cell you have decided is not shaded is clear: it turns yellow, with a faint cross. The numbers sit on lighter cells.
This genre was invented by Nikoli under the name Tawamurenga.
Hint explains the next step rather than simply making it. Each step decides one cell: either it must be shaded, or it must stay clear, which means making it clear (right-click, or Space). The hint reasons from the numbers and your own shaded and clear cells, so it carries on from wherever you are.
A shaded brick, in the hint’s words, is a cell holding a purple square. Where a sentence says “this cell”, it means the ringed one; the thinner rings in another color are the “outlined” cells it names.
Each step is one of the rules at work on a single cell: shading it would make three in a row, leave it with nothing shaded beneath it to rest on, or give a number too many shaded neighbors; or clearing it would leave a shaded brick above with nothing to rest on, or leave a number unable to reach its count.
If a brick or a cross is wrong, the hint asks you to fix the highlighted mistakes first, and the wrong one turns red, as it does for Check & save, whether or not it breaks a rule yet. A broken rule is marked as well: a bar over three in a row, a diamond under a brick with nothing to rest on, a number in red. On an Unreasonable board it may stop and say that nothing further follows by deduction.
These parameters are available from the ‘Custom type…’ option on the ‘Type’ menu.