Twiddle

Rotate square sections of the grid to arrange the squares into numerical order starting from the top left. The game mode says what the squares carry:

A setting adds a rule, which a board’s name says:

Controls

On a touch screen, a tap does what a click does, and a long press what a right-click does (more ways to right-click).

Click a block to rotate it anticlockwise. Right-click it to rotate it clockwise.

With the keyboard, the arrow keys move a cursor around the board. Enter does what a click does to the block under it, and Space what a right-click does.

A block is the square section that turns, 2×2 in the basic game. A dot marks the center of every block it can turn about: for a 2×2 block, the corner point between its four squares; for a 3×3 block, its middle square. A click anywhere on a square turns the block, among those holding that square, whose center is nearest the click. With a mouse, that block is outlined before you click; the keyboard’s cursor outlines its block the same way.

The keys A, B, C and D turn the block in the top-left, top-right, bottom-left and bottom-right corner anticlockwise, and the capital letter (with Shift) turns it clockwise. On the numeric keypad, 7, 9, 1 and 3 turn the corner blocks, and 8, 2, 4, 6 and 5 turn the block exactly halfway along an edge, or in the very center, where the grid has one.

Hints

Hint shows the next turn rather than simply making it. Nothing in Twiddle is forced by logic, so the hint plans a way to finish from wherever you are and says what each turn is for.

The plan puts the tiles in place in reading order, keeping every finished tile where it is, and each step opens by naming the tile it is working on, “Working on tile 3:”. A tile is in place on its own square and, when orientation matters, the right way up.

While a block clear of the finished tiles can reach the tile, the hint turns that block to carry it toward its place, or to put it in place. At the end of a row, and in the last rows, every block covers a finished tile, so the tile goes in by a run of turns that moves finished tiles out and brings them all back. The hint gives a run one turn at a time and says which part of a technique each turn is, striping the finished tiles a turn lifts out or brings back.

The techniques

A 3×3 (or any odd) block turns about a center square, so a tile always stays on squares of its own checkerboard color.

Follow it or go your own way: when you make a different turn, the next hint plans again from there. If you stop partway through a run, the next hint reads the turns left as a technique of their own and puts the moved tiles back as it goes on.

Not in this game

Twiddle parameters

These parameters are available from the ‘Custom type…’ option on the ‘Type’ menu.

Width, Height
Size of the grid in squares. Neither may be smaller than the rotating block.
Rotating block size
How many squares wide the block you turn is. A block of even size turns about the corner point at its center, and an odd one about its center square; that is where you click. It must be at least 2.
Game mode
Which puzzle to play: Standard or Rows only. The rules of each are at the top of this page.
Orientation matters
When on, each square turns with its block, and must also end up the right way round.
Number of shuffling moves
How many random turns shuffle the grid. At 0 the game chooses a long shuffle; any other number shuffles exactly that many turns, and the status bar shows that number as your target beside the count of your moves. It must be at least 0.

More help