Unruly

Fill every square with a purple square or a yellow disc so that:

Given pieces sit on a lighter square and cannot be changed.

One setting adds a rule, and a board’s name in the Type menu says when it is on:

Controls

On a touch screen, a tap does what a click does, and a long press what a right-click does (more ways to right-click).

Click a square to turn it purple. Right-click it to turn it yellow. Keep the button down and drag to do the same to every square you pass over that looked the same as the first.

With the keyboard, the arrow keys move a cursor around the board. Enter does what a click does to the square under it, and Space what a right-click does. Press Backspace or Delete to empty the square under the cursor; clicking it round gets there too.

Clicking a filled square again moves it on round purple, yellow and empty, and a right-click goes round the other way. You can also press 1 for purple, and 0 or 2 for yellow.

Hints

Hint explains the next step rather than simply making it. It reasons only from the squares already filled, so it carries on from wherever you are, as long as none of them is wrong; if one is, it asks you to fix the highlighted mistakes first.

The hint uses four ideas:

When one idea settles several squares at once, the hint walks through them one at a time as a single step.

Unruly parameters

These parameters are available from the ‘Custom type…’ option on the ‘Type’ menu.

Width, Height
Size of the grid in squares. Both must be even. Each must be at least 6.
Difficulty
Determine the difficulty of the generated puzzle; see what the names mean.
Unique rows and columns
When on, no two rows may be the same, and no two columns. There are only so many different rows of a given width, so this limits how tall the grid can be for its width, and the other way round: a grid 6 squares wide can be at most 14 high, and one 8 wide at most 34.

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